It’s a tough pill for gamers and shareholders alike to swallow. “Cyberpunk” was supposed to form the basis for new online services that could bring more predictable revenue. Such services currently account for just 8% of CD Projekt’s annual sales, which had been expected to jump more than fourfold to 2.8 billion zlotys this year. At EA, live services account for 51% of sales, while game purchases are less than 40%, giving the Redwood City, California-based giant more of a cushion should it mess up new title releases.



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